Art Appreciation (H) (5)
Introduction to the visual arts. Painting, drawing, sculpture and architecture will be examined as art forms and for their role in human history. Students will be introduced to a variety of art media and techniques.
Drawing I (H) (5)
Study the fundamentals of drawing: composition, technique and manipulation of materials, exploration of subject matter. Lectures on contemporary and historical artists support drawing labs.
Drawing II (5)
Intermediate level study of the fundamentals of drawing: composition, technique and manipulation of materials, exploration of subject matter. Lectures on contemporary and historical artists support drawing labs. Prerequisite: ART 102 or instructor permission.
Drawing III (5)
Advanced level study of the fundamentals of drawing: composition, technique and manipulation of materials, exploration of subject matter. Lectures on contemporary and historical artists support drawing labs. Prerequisite: ART 102, 103 or instructor permission.
2D Design (H) (5)
Learn and utilize the principles of two-dimensional design and its application on a two-dimensional plane through lecture and studio practice.
An introduction to the fundamentals of three-dimensional design. Assignments include a variety of subject matter and materials. All are welcome.
Computer Graphics (H) (5)
An overview of computer programs used to create images for print and screen, still and moving. Gain basic skills in design and programs by creating digital art work in a series of assignments.
Graphic Design Layout (5)
Problem solving in basic graphic design. A sequence of studio projects demonstrate student’s ability to create, design and prepare art for reproduction. Prerequisite: ART 130 or instructor permission.
Graphic Design II (5)
Continued problem solving in basic graphic design. A sequence of studio projects demonstrates student's ability to create, design and prepare art for reproduction. Lectures explore graphic design as an art form and as a business. Prerequisite: Art 135 or permission of instructor.
This course covers the history of type, designing with type, reproduction of type. Type is the foundation for graphic design. Students will apply knowledge gained in a series of studio projects. Prerequisite: ART 110 or permission of instructor.
Introduction to Fibers (H) (5)
An introduction to fiber art history and techniques with an emphasis on traditional, hand-manipulated processes such as basketry, felting, dyeing and simple loom work.
Digital Photography (H) (5)
An introduction to digital photography as an expressive art form. Students will explore the creative and technical requirements of digital imaging, as well as examine the contributions of contemporary fine artists working in this medium. Prerequisite: basic computer experience required.
Cooperative Work Experience (1-12)
Cooperative Work Experience allows students to apply classroom learning to on-the-job settings. Credit is earned for new and continued learning taking place in the work environment. Attainment of learning objectives and development of positive work habits are emphasized. Prerequisite: Instructor's permission.
Art History: Ancient (D) (H) (5)
A survey of the development of art in Europe, the Near East and Asia from prehistoric times through the 14th century CE. The course will explore developments in architecture, painting, sculpture and other art forms.
Art History: 15th-17th C (D) (H) (5)
A survey of the development of art in Pre-Columbian America, Africa and 15th-17th century Europe. The course will explore developments in architecture, sculpture, painting and other art forms.
Art History: 18th-20th C (D) (H) (5)
A survey of the history of art in 15th-20th century Asia and 18th-20th century Europe. Historical developments in architecture, sculpture, painting and other art forms will be examined.
History of American Art (H) (5)
A survey of American painting, sculpture, and architecture from colonial times to the present.
A painting course which uses the nude human form as a point of departure for creating art. Students will experiment with a variety of materials and techniques.
A continuation of ART 210 with increased emphasis on development of individual styles.
Computer 3-D Modeling (3)
This is an advanced computer-based course for students interested in learning surface and solid modeling techniques for future use in applications such as mechanical design, game development, and animation. Instructor permission is required.
Development and presentation of an individual portfolio which meets professional standards of excellence for job potential. Open to art and photography students. Prerequisite: Permission of instructor.